Jeffrey Ling


Summary of Qualifications:

Lighting and texturing

-Advanced knowledge in ‘traditional lighting’ technique

-Advanced rendering in layers for multi-layer compositing

-Advanced lighting utilizing Mental Ray

-Strong understanding of procedural shader creation, and painting textures


-Knowledgeable on modeling using Polygon, Subdivision, and NURBS techniques

-Adept at modeling both organic and in-organic objects


-Maya(Advanced)  -Apple Shake  -3d Studio Max  -Aftereffects  -Photoshop



 Artistic Image, Atlanta, Georgia

3d Artist, July 2009 – ongoing

-Responsible for modeling, lighting and shading 3d assets.

-Directed and key lit Ferrari project, creating elements used in displays at Ferrari World in Abu Dahbi.


Freelance Artist, Atlanta, Georgia

3d Artist, Photographer, -2007- present

-Modeling, Texturing, Lighting, Compositing of 3d assets.

-Event, Wedding, and Product Photography


 Studiocom, Atlanta, Georgia

 Lead 3d Artist, Oct. 2007-April 2009

 -Responsible for creating 3d assets for integration into websites and custom interfaces.

 -Created a pipeline for creating and outputting 3d assets in a timely fashion.

 -Shot still photography for use in production and event coverage.


Fathom Studios, Atlanta, Georgia

Lighting Artist, June 2005–Aug. 2007

-Lighting artist on the film ‘Delgo’.

-Responsible for Lighting, Rendering, and Compositing of shots.

-Created MEL scripts to help expedite the creation of render passes.


The Art Institute Of Atlanta, Atlanta, Georgia

Teachers Assistant, Oct. 2004 –June 2005.

-Assist students with class projects and instruct on modeling and lighting techniques.

-Lectured on concepts of rendering in passes, and how to re-composite and edit the passes in Combustion.




The Art Institute of Atlanta, Atlanta, Georgia

Bachelor of Fine Arts in Media Arts and Animation, Graduated June 2005;

GPA 3.8


Southern Polytechnic State University, Marietta, Georgia

Course work in Computer Science, Sept. 2000 – May 2002.