Summary of Qualifications:
Lighting and texturing
-Advanced knowledge in ‘traditional lighting’ technique
-Advanced rendering in layers for multi-layer compositing
-Advanced lighting utilizing Mental Ray
-Strong understanding of procedural shader creation, and painting textures
-Knowledgeable on modeling using Polygon, Subdivision, and NURBS techniques
-Adept at modeling both organic and in-organic objects
-Maya(Advanced) -Apple Shake -3d Studio Max -Aftereffects -Photoshop
Artistic Image, Atlanta, Georgia
3d Artist, July 2009 – ongoing
-Responsible for modeling, lighting and shading 3d assets.
-Directed and key lit Ferrari project, creating elements used in displays at Ferrari World in Abu Dahbi.
Freelance Artist, Atlanta, Georgia
3d Artist, Photographer, -2007- present
-Modeling, Texturing, Lighting, Compositing of 3d assets.
-Event, Wedding, and Product Photography
Studiocom, Atlanta, Georgia
Lead 3d Artist, Oct. 2007-April 2009
-Responsible for creating 3d assets for integration into websites and custom interfaces.
-Created a pipeline for creating and outputting 3d assets in a timely fashion.
-Shot still photography for use in production and event coverage.
Fathom Studios, Atlanta, Georgia
Lighting Artist, June 2005–Aug. 2007
-Lighting artist on the film ‘Delgo’.
-Responsible for Lighting, Rendering, and Compositing of shots.
-Created MEL scripts to help expedite the creation of render passes.
The Art Institute Of Atlanta, Atlanta, Georgia
Teachers Assistant, Oct. 2004 –June 2005.
-Assist students with class projects and instruct on modeling and lighting techniques.
-Lectured on concepts of rendering in passes, and how to re-composite and edit the passes in Combustion.
The Art Institute of Atlanta, Atlanta, Georgia
Bachelor of Fine Arts in Media Arts and Animation, Graduated June 2005;
Southern Polytechnic State University, Marietta, Georgia
Course work in Computer Science, Sept. 2000 – May 2002.